Gamers
Reach the most digital audience with the most digital sampling technology
We work with
“We had a great experience working with Opeepl for consumer feedback on our creative design. They were able to assist us from end-to-end from concepting through final delivery and were extremely flexible even with our expedited timelines. The insights provided from the research and reporting were crucial to our decision-making process."
Michael Lee
Brand Director
The most digital audience
Gamers are specific target groups oftentimes hard to reach via traditional research methods, simply because they do not bother to sign up for panel memberships. Why not survey them in their natural inhabitant, where they spend (most of) their free time anyway: gaming on their smartphones?
We sample gamers using our unique sampling technology that targets respondents via 40,000+ mobile apps (including gaming apps) and offers access to your target audience(s) which cannot be found elsewhere.
We have unique consumer reach among gamers
We sample digital audiences, like gamers and online bettors, in any country in the world with Dynamic Sampling - proven and recognised by our clients.
Sampling examples include:
2,000 gamers who play/played specific games in 1 week in USA and China
400+ users of a specific gambling platform who gamble at least once a month in 34 days in Ghana
600+ online bettors aged 18-60 y.o. in 20 days in Nigeria
2,200 parents with kids who play video games in 20 days in the Nordics (Danmark, Sweden, Norway, Finland)
Category knowhow and experience
We deliver insights for clients in multiple regions and countries around the globe:
Product concept testing. e.g. new game concepts and new game characters
Consumer segmentation
Advertising creative test
Campaign effectiveness
Etc.